Dynomotion

Group: DynoMotion Message: 11488 From: Paul Sorey Date: 5/8/2015
Subject: Re: 3D printing in Spherical Space with KFLOP

Thank you for your helpful comments.

The current plan is to make an app for the PC that shows a 3D model of the machine going through motions, showing both 'current machine location' and 'last instruction sent'. We want to send the instruction only slightly ahead of the move so there is opportunity to change path on-the-fly. (App currently shows machine axes following a path. I am using Coin3d SDK.)

Next we need to send data from our app to KFLOP via USB. The data will be machine coordinates, not cartesian coordinates. I think we can use this instruction to do what we need, by supplying a 'time' argument, correct?

Linear <X0> <Y0> <Z0> <A0> <B0> <C0> <X1> <Y1> <Z1> <A1> <B1> <C1> <a> <b> <c> <d> <tF>

Thank you,

Paul

Paul Sorey Art Works
West Seattle, WA
206 948 7285

Group: DynoMotion Message: 11490 From: Tom Kerekes Date: 5/8/2015
Subject: Re: 3D printing in Spherical Space with KFLOP
Hi Paul,

That command is a low level KFLOP command that could be used but you would then need to solve all of the accelerations and velocities yourself.

I think it would be easier to make StraightFeed calls to our CcordMotion library.  In that case our Trajectory Planner would handle all the Accelerations and Velocity Constraints for you as well as smoothing with collinear tolerance and corner rounding.  It would also handle motion buffering/communication in KFLOP for you.

Regards
TK

Group: DynoMotion Message: 11492 From: Paul Sorey Date: 5/8/2015
Subject: Re: 3D printing in Spherical Space with KFLOP
Tom,

I like that KMotion will handle the communications. Regarding coordinated motion, I was thinking that the KFLOP also could solve those in the on-board Coordinated Motion Generator function, is that correct?

Thanks,

Paul

On 5/8/2015 1:36 PM, Tom Kerekes tk@... [DynoMotion] wrote:
 
Hi Paul,

That command is a low level KFLOP command that could be used but you would then need to solve all of the accelerations and velocities yourself.

I think it would be easier to make StraightFeed calls to our CcordMotion library.  In that case our Trajectory Planner would handle all the Accelerations and Velocity Constraints for you as well as smoothing with collinear tolerance and corner rounding.  It would also handle motion buffering/communication in KFLOP for you.

Regards
TK

Group: DynoMotion Message: 11496 From: Paul Sorey Date: 5/8/2015
Subject: Re: 3D printing in Spherical Space with KFLOP
So the coordinated motion generator on the KFLOP takes the values
generated by the CoordinatedMotion module and translate them to motion?

Thanks,

Paul
Group: DynoMotion Message: 11497 From: TK Date: 5/8/2015
Subject: Re: 3D printing in Spherical Space with KFLOP
Correct
TK

On May 8, 2015, at 3:56 PM, Paul Sorey paul@... [DynoMotion] <DynoMotion@yahoogroups.com> wrote:

 


So the coordinated motion generator on the KFLOP takes the values
generated by the CoordinatedMotion module and translate them to motion?

Thanks,

Paul